THE PLAYBOOK · EEQUN
How to play FreeCell
Take a moment with FreeCell before moving to another game. Build four suit foundations from ace to king. Look at what changes after your first action. Begin with the solo mode shown on the page. Use the example below to understand a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Try a deliberate move
After a move, check what changed. Decide which rule explains the new state before acting again. Refer to the controls when needed.
Your goal
Build four suit foundations from ace to king. An attractive position is not enough unless the goal is met. Notice how the game responds to your input.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Make sure you are interacting with the game rather than the surrounding page.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Verify the rule before continuing.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the rule before repeating the action. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Common questions
Before I begin, what is the goal of FreeCell?
The key detail is this: Build four suit foundations from ace to king.
How do I control FreeCell?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For my first round, what example helps explain FreeCell?
Here is the relevant explanation: With two empty cells and no spare empty column, a group of at most three cards can move together.
On this playing page, what should I watch out for in FreeCell?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
As a new player, what format does FreeCell offer?
For clarity: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Before I begin, which play mode does FreeCell use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.